Foldit Wiki

Dojo mode is a new game mode introduced to devprev in March 2021. Dojo mode was designed to help beginner to intermediate players practice hand-folding.


Stamina[]

Dojo mode introduces a new bar under the Score called Stamina. The amount of Stamina you start with varies, but is usually around 600 for most puzzles. Stamina decreases by 1 every second and most tools cost 3 Stamina. Continuous tools like Wiggle, Shake, or Move only charge for the first iteration or use of the tool and consecutive uses are free. This means that on average, you have about 5-10 minutes to solve the puzzle.

Score[]

Winning a puzzle adds to your run score. The amount of points gained is based on the difficulty of the level and your remaining stamina.

Rank and Matchmaking[]

Dojo mode matches players to levels based on a matchmaking algorithm. A player's rank, such as "Bronze 3" is based on what the matchmaking algorithm thinks of your skill. Similarly to players, levels also have a rank. As more players beat a level, the algorithm will think it's easier. If more players lose to a level, the algorithm will think it's harder. Eventually, with enough data, the level difficulties might stabilize, but it's not known when this would happen. Rankings are not determined by run score but instead determined by win/loss history, similar to the Elo rating in chess. The matchmaker also factors in the "strength" of the win/loss in this way: winning with lots of stamina left is a better victory than winning with low stamina; losing very far from the goal score is considered a more decisive loss than losing close to the goal score. Therefore, to maximize your ranking, win with lots of stamina left and lose as close to the goal score as you can.


Ranks in Foldit
Rating Rank Notable Players Who Have Achieved This Rank
0 Bronze 1 -
350 Bronze 2 Dudit
500 Bronze 3 cjddig
650 Bronze 4
800 Bronze 5 Formula350
950 Bronze 6
1100 Bronze 7
1250 Bronze 8
1400 Silver 1


Player rankings are overall low because Dojo mode is new (as of April 2021). As new levels get added to the mode, old levels get balanced better, and players learn new strategies, it is expected that players will be able to reach higher rankings than they could when Dojo mode first came out.


Run[]

A session in the Dojo is called a run, taking the terminology from roguelike and endless runner games. Runs through the Dojo are finite because of the options presented to you when you complete a level:

Options after your first win:

  • Easier
  • Next (Normal)
  • Harder


Options after your second win:

  • End Run with Multiplier
  • Next (Normal)
  • Harder


Options after your third or more win:

  • End Run with Multiplier
  • Harder


Choosing to end your run with a multiplier will multiply your entire run score by this amount. This option is only available if you haven't lost yet. If you've lost at least one level, the "Harder" option will be replaced with "End Run" with no multiplier and the "End Run with Multiplier" option, if it would be present, is replaced with "Easier". After two losses, "Next" will also be removed. After three losses, "Easier" will also be removed, leaving only the "End Run" option.


When your run ends, you are brought back to the main menu and presented with your final run score and current Dojo rank.

Shadow Protein[]

Many Dojo levels have a translucent gray guide. The Foldit community refers to this as a Quest to the Native, although Dojo guides aren't always native proteins. If the level has one of these gray guides, the goal of the level is to match that shape as closely as possible. Often, a hidden Objective will be increasing your score for getting closer to that guide. Sometimes, the Dojo guides are counterintuitive. For example, the levels "Tear It Apart" and "Stitching Cuts Reversed" have the player pulling the protein apart and cutting it up as opposed to folding it into shape.


Trivia[]

  • Dojo mode is referred to as "Endless mode" in Foldit's source code.