LociOiling (talk | contribs) m (LociOiling moved page Intro Puzzles to Campaign: Conform to new name in Foldit.) |
LociOiling (talk | contribs) (Campaign train, first stop.) Tag: Source edit |
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[[File:Intro_Success.png|thumb|400px|Success!]] |
[[File:Intro_Success.png|thumb|400px|Success!]] |
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− | [[ |
+ | The puzzles in the [[Campaign]] show you how to play Foldit. This special level shows you how to use many of the tools, and explains some of the key ideas, like [[Clashes]], [[Voids]], and [[Exposeds]]. |
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again. |
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again. |
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− | '''Note:''' the video [https://www.youtube.com/watch?v=bIc-FoHLtjY QUICK Foldit Tutorial Walkthrough] from S0ckrates shows you how to be the boss of the |
+ | '''Note:''' the video [https://www.youtube.com/watch?v=bIc-FoHLtjY QUICK Foldit Tutorial Walkthrough] from S0ckrates shows you how to be the boss of the campaign. |
+ | (The [[Campaign]] was previously known as the "intro puzzles", and before that, as the "tutorials". One day, the wiki will say "campaign" everywhere.) |
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If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle, and Foldit players have contributed YouTube videos for most of the puzzles. |
If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle, and Foldit players have contributed YouTube videos for most of the puzzles. |
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− | A few puzzles, such as [[Intro Puzzles/Remix|Remix]], [[Intro Puzzles/Electron Density|Electron Density]], and [[Intro Puzzles/Hydrophobic Disaster|Hydrophobic Disaster]], may require more time. These |
+ | A few puzzles, such as [[Intro Puzzles/Remix|Remix]], [[Intro Puzzles/Electron Density|Electron Density]], and [[Intro Puzzles/Hydrophobic Disaster|Hydrophobic Disaster]], may require more time. These campaign puzzles are closer to real Foldit puzzles. |
If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See [[IRC Chat|Foldit chat]] for more on Foldit chat. |
If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See [[IRC Chat|Foldit chat]] for more on Foldit chat. |
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[http://ja.foldit.wikia.com/wiki/Tutorial_Puzzles | Japanese]. |
[http://ja.foldit.wikia.com/wiki/Tutorial_Puzzles | Japanese]. |
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− | The campaign puzzles are arranged in |
+ | The campaign puzzles are arranged in sections. Each section covers a different part of Foldit. You earn a Foldit achievement when you complete a section. |
− | There are different |
+ | There are different tracks through the sections. The tracks may allow you to move on to a new section if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle. |
− | Click on the icons below for more information about each |
+ | Click on the icons below for more information about each puzzle. The [[Campaign/Master List|Campaign Puzzle Master List]] has the same information in a simplified format. |
− | == |
+ | ==Section 1== |
+ | [[File:Campaign section 1.png|thumb|400px|The first section has two paths.]] |
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+ | |||
− | <br clear="all"/> |
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⚫ | The puzzles in the first section introduce [[Sidechain|sidechains]], and demonstrate ways to fix [[Clashes|clashes]]. The [[Shake Sidechains|shake]] tool makes its debut. The section also covers the [[Backbone|backbone]], the part which holds the protein together. The sidechains are attached to the backbone. |
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<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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One_Small_Clash_(icon).png|One Small Clash|link=Intro_Puzzles/One_Small_Clash |
One_Small_Clash_(icon).png|One Small Clash|link=Intro_Puzzles/One_Small_Clash |
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Swing_It_Around.png|Swing It Around|link=Intro_Puzzles/Swing_It_Around |
Swing_It_Around.png|Swing It Around|link=Intro_Puzzles/Swing_It_Around |
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Shake!.png|Shake!|link=Intro_Puzzles/Shake! |
Shake!.png|Shake!|link=Intro_Puzzles/Shake! |
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− | ==Backbone Packing== |
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− | The Backbone Packing level introduces the [[Backbone|backbone]], the part which holds the protein together. The sidechains are attached to the backbone. |
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− | <br clear="all"/> |
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Backbones_Collide.png|Backbones Collide|link=Intro_Puzzles/Backbones_Collide |
Backbones_Collide.png|Backbones Collide|link=Intro_Puzzles/Backbones_Collide |
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Close_the_Gap.png|Close the Gap|link=Intro_Puzzles/Close_the_Gap |
Close_the_Gap.png|Close the Gap|link=Intro_Puzzles/Close_the_Gap |
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</gallery> |
</gallery> |
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− | == |
+ | ==Section 2== |
+ | [[File:Campaign section 2.png|thumb|400px|The second section has two tracks, and the top track in turn has two tracks.]] |
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− | This |
+ | This section also looks at [[Hydrophobic|hydrophobics]] and [[Hydrophilic|hydrophilics]]. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein. |
+ | |||
− | <br clear="all"/> |
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<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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Sheets_Together.png|Sheets Together|link=Intro_Puzzles/Sheets_Together |
Sheets_Together.png|Sheets Together|link=Intro_Puzzles/Sheets_Together |
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Lonely_Sheets.png|Lonely Sheets|link=Intro_Puzzles/Lonely_Sheets |
Lonely_Sheets.png|Lonely Sheets|link=Intro_Puzzles/Lonely_Sheets |
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Sheets_and_Ladders.png|Sheets and Ladders|link=Intro_Puzzles/Sheets_and_Ladders |
Sheets_and_Ladders.png|Sheets and Ladders|link=Intro_Puzzles/Sheets_and_Ladders |
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Hide_the_Hydrophobic.png|Hide the Hydrophobic|link=Intro_Puzzles/Hide_the_Hydrophobic |
Hide_the_Hydrophobic.png|Hide the Hydrophobic|link=Intro_Puzzles/Hide_the_Hydrophobic |
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+ | ==Section 3== |
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+ | [[File:Campaign section 3.png|thumb|400px|The third section also has two tracks.]] |
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+ | The third section looks at the [[Tweak|tweak]] tool and how [[Clashing Importance]] can be adjusted while working out protein problems. |
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Turn_It_Down.png|Turn It Down|link=Intro_Puzzles/Turn_It_Down |
Turn_It_Down.png|Turn It Down|link=Intro_Puzzles/Turn_It_Down |
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Flippin'_Sheets.png|Flippin' Sheets|link=Intro_Puzzles/Flippin'_Sheets |
Flippin'_Sheets.png|Flippin' Sheets|link=Intro_Puzzles/Flippin'_Sheets |
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Control_Over_Clashing.png|Control Over Clashing|link=Intro_Puzzles/Control_Over_Clashing |
Control_Over_Clashing.png|Control Over Clashing|link=Intro_Puzzles/Control_Over_Clashing |
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+ | The Right Rotation.png|link=Intro_Puzzle/The_Right_Rotation|The Right Rotation |
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</gallery> |
</gallery> |
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+ | ==Section 4== |
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− | ==Hydrophobics and Hydrophilics== |
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+ | [[File:Campaign section 4.png|thumb|400px|The fourth section has three tracks. Players may want to backtrack and finish all three.]] |
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− | This level digs itno [[Hydrophobic|hydrophobics]] and [[Hydrophilic|hydrophilics]] in more detail. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein. |
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− | <gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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− | </gallery> |
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− | ==Protein Design== |
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− | <br clear="all"/> |
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<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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Intro_to_Design.png|Intro to Design|link=Intro_Puzzles/Intro_to_Design |
Intro_to_Design.png|Intro to Design|link=Intro_Puzzles/Intro_to_Design |
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Mass_Mutate.png|Mass Mutate|link=Intro_Puzzles/Mass_Mutate |
Mass_Mutate.png|Mass Mutate|link=Intro_Puzzles/Mass_Mutate |
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Insertion_and_Deletion.png|Insertion and Deletion|link=Intro_Puzzles/Insertion_and_Deletion |
Insertion_and_Deletion.png|Insertion and Deletion|link=Intro_Puzzles/Insertion_and_Deletion |
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− | + | Cut_and_Paste.png|Cut and Paste|link=Intro_Puzzles/Cut_and_Paste |
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− | </gallery> |
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− | ==Conditional Quests== |
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− | This level covers [[Conditions|conditions]], which enforce special rules on some puzzles. Conditions may change your score, adding or subtracting points. Conditions were previously called "filters". |
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− | <br clear="all"/> |
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− | <gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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Make Five Bonds (icon).png|link=Intro_Puzzles/Make_Five_Bonds|Make Five Bonds |
Make Five Bonds (icon).png|link=Intro_Puzzles/Make_Five_Bonds|Make Five Bonds |
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− | File:The Right Rotation.png |
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− | </gallery> |
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− | ==Blueprints== |
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− | <br clear="all"/> |
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− | <gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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Hello_Blueprint_(icon).png|Hello Blueprint|link=Intro_Puzzles/Hello_Blueprint |
Hello_Blueprint_(icon).png|Hello Blueprint|link=Intro_Puzzles/Hello_Blueprint |
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More_Building_Blocks_(icon).png|More Building Blocks|link=Intro_Puzzles/More_Building_Blocks |
More_Building_Blocks_(icon).png|More Building Blocks|link=Intro_Puzzles/More_Building_Blocks |
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− | + | Ligand_Debut.png|Ligand Debut|link=Intro_Puzzles/Ligand_Debut |
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</gallery> |
</gallery> |
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− | == |
+ | ==Section 5== |
+ | [[File:Campaign section 5.png|thumb|400px|The Campaign train reaches the terminal.]] |
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− | The Tools and Types level introduces some of the different [[101_-_Puzzle_Levels_and_Types|puzzle types]] found in Foldit. The move tool is added. |
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+ | The fifth and final level covers the [[Remix]] tool, another way to find better shapes for a protein. It also looks at other puzzle types, including the classic [[QTTN]] or "quest to the native", and the challenging [[Electron Density Puzzles|electron density puzzles]]. |
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− | This level also introduces the [[Remix|remix]] tool, which searches for new shapes for your protein. |
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− | <br clear="all"/> |
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<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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− | + | Quest_to_the_Native.png|Quest to the Native|link=Intro_Puzzles/Quest_to_the_Native |
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Remix.png|Remix|link=Intro_Puzzles/Remix |
Remix.png|Remix|link=Intro_Puzzles/Remix |
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− | Quest_to_the_Native.png|Quest to the Native|link=Intro_Puzzles/Quest_to_the_Native |
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Electron_Density.png|Electron Density|link=Intro_Puzzles/Electron_Density |
Electron_Density.png|Electron Density|link=Intro_Puzzles/Electron_Density |
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+ | De-novo Final Test.png|De-Novo: Final Test|link=Campaign/De-Novo: Final Test |
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</gallery> |
</gallery> |
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− | == |
+ | ==Orphans== |
+ | Some classic intro puzzles have been left out of the campaign. So sad! |
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− | Sequences introduces the alignment tool. The alignment tool lets you apply the shapes of other proteins to the protein you're working on. |
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− | You'll also get to use [[Cutpoints|cuts]], which chop a protein into pieces. Cuts are used in all kinds of ways in Foldit. |
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<br clear="all"/> |
<br clear="all"/> |
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<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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+ | Blueprint_and_Condition_(icon).png|Blueprint and Condition|link=Intro_Puzzles/Blueprint_and_Condition |
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Structure_and_Idealize.png|Structure and Idealize|link=Intro_Puzzles/Structure_and_Idealize |
Structure_and_Idealize.png|Structure and Idealize|link=Intro_Puzzles/Structure_and_Idealize |
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Basic_Threading.png|Basic Threading|link=Intro_Puzzles/Basic_Threading |
Basic_Threading.png|Basic Threading|link=Intro_Puzzles/Basic_Threading |
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Alignin'_Sequences.png|Alignin' Sequences|link=Intro_Puzzles/Alignin'_Sequences |
Alignin'_Sequences.png|Alignin' Sequences|link=Intro_Puzzles/Alignin'_Sequences |
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− | </gallery> |
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− | ==More Molecules== |
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− | The More Molecules level introduces [[Ligand|ligands]]. A ligand is a non-protein atom or molecule. A ligand can be as small as copper or calcium atom, or as large as a strand of DNA. |
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− | These puzzles work with fixed ligands that can't be changed. A new small molecule design feature is in development for Foldit. This will allow the ligand to be designed, much as current designs puzzles allow proteins to be designed. |
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− | <br clear="all"/> |
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− | <gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true"> |
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</gallery> |
</gallery> |
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[[Category:Help]] |
[[Category:Help]] |
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− | [[Category: |
+ | [[Category:Campaign]] |
− | [[Category:Puzzle Types]] |
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− | [[Category:Intro Puzzle]] |
Revision as of 00:02, 19 December 2021
The puzzles in the Campaign show you how to play Foldit. This special level shows you how to use many of the tools, and explains some of the key ideas, like Clashes, Voids, and Exposeds.
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.
Note: the video QUICK Foldit Tutorial Walkthrough from S0ckrates shows you how to be the boss of the campaign.
(The Campaign was previously known as the "intro puzzles", and before that, as the "tutorials". One day, the wiki will say "campaign" everywhere.)
Campaign Tips covers some common questions like how to band and freeze. It also gives some keyboard shortcuts for view options that may help you see what's going on.
If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle, and Foldit players have contributed YouTube videos for most of the puzzles.
A few puzzles, such as Remix, Electron Density, and Hydrophobic Disaster, may require more time. These campaign puzzles are closer to real Foldit puzzles.
If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See Foldit chat for more on Foldit chat. The following translations of this page are available: Deutsch | Svenska | Español | German | Russian | Japanese.
The campaign puzzles are arranged in sections. Each section covers a different part of Foldit. You earn a Foldit achievement when you complete a section.
There are different tracks through the sections. The tracks may allow you to move on to a new section if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle.
Click on the icons below for more information about each puzzle. The Campaign Puzzle Master List has the same information in a simplified format.
Section 1
The puzzles in the first section introduce sidechains, and demonstrate ways to fix clashes. The shake tool makes its debut. The section also covers the backbone, the part which holds the protein together. The sidechains are attached to the backbone.
Section 2
The second section adds wiggle tool shake are the most important tools in Foldit.
This section also looks at hydrophobics and hydrophilics. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.
Finally, the second section covers hydrogen bonds, which help hold proteins together. Hydrogen bonds show as blue-and-white "candy canes" in Foldit.
Section 3
The third section looks at the tweak tool and how Clashing Importance can be adjusted while working out protein problems.
Section 4
The fourth section introduces Foldit design puzzles, which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see design puzzle results for more.
The section looks at the blueprint tool, which is used to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones.
Section 5
The fifth and final level covers the Remix tool, another way to find better shapes for a protein. It also looks at other puzzle types, including the classic QTTN or "quest to the native", and the challenging electron density puzzles.
Orphans
Some classic intro puzzles have been left out of the campaign. So sad!