Foldit Wiki
m (LociOiling moved page Intro Puzzles to Campaign: Conform to new name in Foldit.)
(Campaign train, first stop.)
Tag: Source edit
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[[File:Intro_Success.png|thumb|400px|Success!]]
 
[[File:Intro_Success.png|thumb|400px|Success!]]
[[Intro Puzzles]] show you how to play Foldit. This special campaign level shows you how to use many of the tools, and explains some of the key ideas, like [[Clashes]], [[Voids]], and [[Exposeds]].
+
The puzzles in the [[Campaign]] show you how to play Foldit. This special level shows you how to use many of the tools, and explains some of the key ideas, like [[Clashes]], [[Voids]], and [[Exposeds]].
   
 
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.
 
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.
   
'''Note:''' the video [https://www.youtube.com/watch?v=bIc-FoHLtjY QUICK Foldit Tutorial Walkthrough] from S0ckrates shows you how to be the boss of the intro puzzles.
+
'''Note:''' the video [https://www.youtube.com/watch?v=bIc-FoHLtjY QUICK Foldit Tutorial Walkthrough] from S0ckrates shows you how to be the boss of the campaign.
   
  +
(The [[Campaign]] was previously known as the "intro puzzles", and before that, as the "tutorials". One day, the wiki will say "campaign" everywhere.)
[[Intro Puzzles/Tips|Intro Puzzle Tips]] covers some common questions like how to [[Band|band]] and [[Freeze|freeze]]. It also gives some keyboard shortcuts for view options that may help you see what's going on.
 
  +
 
[[Intro Puzzles/Tips|Campaign Tips]] covers some common questions like how to [[Band|band]] and [[Freeze|freeze]]. It also gives some keyboard shortcuts for view options that may help you see what's going on.
   
 
If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle, and Foldit players have contributed YouTube videos for most of the puzzles.
 
If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle, and Foldit players have contributed YouTube videos for most of the puzzles.
   
A few puzzles, such as [[Intro Puzzles/Remix|Remix]], [[Intro Puzzles/Electron Density|Electron Density]], and [[Intro Puzzles/Hydrophobic Disaster|Hydrophobic Disaster]], may require more time. These intro puzzles are closer to real Foldit puzzles.
+
A few puzzles, such as [[Intro Puzzles/Remix|Remix]], [[Intro Puzzles/Electron Density|Electron Density]], and [[Intro Puzzles/Hydrophobic Disaster|Hydrophobic Disaster]], may require more time. These campaign puzzles are closer to real Foldit puzzles.
   
 
If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See [[IRC Chat|Foldit chat]] for more on Foldit chat.
 
If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See [[IRC Chat|Foldit chat]] for more on Foldit chat.
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[http://ja.foldit.wikia.com/wiki/Tutorial_Puzzles | Japanese].
 
[http://ja.foldit.wikia.com/wiki/Tutorial_Puzzles | Japanese].
 
__NOEDITSECTION__
 
__NOEDITSECTION__
The campaign puzzles are arranged in levels. Each level covers a different part of Foldit. You earn a Foldit achievement when you complete a level.
+
The campaign puzzles are arranged in sections. Each section covers a different part of Foldit. You earn a Foldit achievement when you complete a section.
   
There are different paths through the levels. The paths may allow you to move on to a new level if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle.
+
There are different tracks through the sections. The tracks may allow you to move on to a new section if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle.
   
Click on the icons below for more information about each intro puzzle. The [[Intro Puzzles/Master List|Intro Puzzle Master List]] has the same information in a simplified format.
+
Click on the icons below for more information about each puzzle. The [[Campaign/Master List|Campaign Puzzle Master List]] has the same information in a simplified format.
   
==Sidechains==
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==Section 1==
  +
[[File:Campaign section 1.png|thumb|400px|The first section has two paths.]]
The puzzles in the Sidechains level introduce [[Sidechain|sidechains]] and demonstrate ways to fix [[Clashes|clashes]]. The [[Shake Sidechains|shake]] tool makes its debut.
 
  +
<br clear="all"/>
 
 
The puzzles in the first section introduce [[Sidechain|sidechains]], and demonstrate ways to fix [[Clashes|clashes]]. The [[Shake Sidechains|shake]] tool makes its debut. The section also covers the [[Backbone|backbone]], the part which holds the protein together. The sidechains are attached to the backbone.
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
One_Small_Clash_(icon).png|One Small Clash|link=Intro_Puzzles/One_Small_Clash
 
One_Small_Clash_(icon).png|One Small Clash|link=Intro_Puzzles/One_Small_Clash
 
Swing_It_Around.png|Swing It Around|link=Intro_Puzzles/Swing_It_Around
 
Swing_It_Around.png|Swing It Around|link=Intro_Puzzles/Swing_It_Around
 
Shake!.png|Shake!|link=Intro_Puzzles/Shake!
 
Shake!.png|Shake!|link=Intro_Puzzles/Shake!
</gallery>
 
==Backbone Packing==
 
The Backbone Packing level introduces the [[Backbone|backbone]], the part which holds the protein together. The sidechains are attached to the backbone.
 
 
This level demonstrates how to fix [[Voids|voids]]. The [[Wiggle|wiggle]] tool is added to the mix. Wiggle and [[Shake Sidechains|shake]] are the most important tools in Foldit.
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
 
Backbones_Collide.png|Backbones Collide|link=Intro_Puzzles/Backbones_Collide
 
Backbones_Collide.png|Backbones Collide|link=Intro_Puzzles/Backbones_Collide
 
Close_the_Gap.png|Close the Gap|link=Intro_Puzzles/Close_the_Gap
 
Close_the_Gap.png|Close the Gap|link=Intro_Puzzles/Close_the_Gap
Wiggle!.png|Wiggle!|link=Intro_Puzzles/Wiggle!
 
 
</gallery>
 
</gallery>
==Hydrogen Bonding==
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==Section 2==
  +
[[File:Campaign section 2.png|thumb|400px|The second section has two tracks, and the top track in turn has two tracks.]]
The Hydrogen Bonding level introduces [[Hydrogen bond|hydrogen bonds]], which help hold proteins together. Hydrogen bonds show as blue-and-white "candy canes" in Foldit.
 
 
The second section adds [[Wiggle|wiggle]] tool [[Shake Sidechains|shake]] are the most important tools in Foldit.
   
This level includes techniques for lining up [[Sheet|sheets]] that are used all the time by Foldit players. It adds [[Band|bands]], which are important for moving sheets and other parts of the protein.
+
This section also looks at [[Hydrophobic|hydrophobics]] and [[Hydrophilic|hydrophilics]]. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.
  +
<br clear="all"/>
 
 
Finally, the second section covers [[Hydrogen bond|hydrogen bonds]], which help hold proteins together. Hydrogen bonds show as blue-and-white "candy canes" in Foldit.
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Wiggle!.png|Wiggle!|link=Intro_Puzzles/Wiggle!
 
Sheets_Together.png|Sheets Together|link=Intro_Puzzles/Sheets_Together
 
Sheets_Together.png|Sheets Together|link=Intro_Puzzles/Sheets_Together
Lock_and_Lower.png|Lock and Lower|link=Intro_Puzzles/Lock_and_Lower
 
 
Lonely_Sheets.png|Lonely Sheets|link=Intro_Puzzles/Lonely_Sheets
 
Lonely_Sheets.png|Lonely Sheets|link=Intro_Puzzles/Lonely_Sheets
 
Lock_and_Lower.png|Lock and Lower|link=Intro_Puzzles/Lock_and_Lower
 
Sheets_and_Ladders.png|Sheets and Ladders|link=Intro_Puzzles/Sheets_and_Ladders
 
Sheets_and_Ladders.png|Sheets and Ladders|link=Intro_Puzzles/Sheets_and_Ladders
 
Hide_the_Hydrophobic.png|Hide the Hydrophobic|link=Intro_Puzzles/Hide_the_Hydrophobic
 
Hide_the_Hydrophobic.png|Hide the Hydrophobic|link=Intro_Puzzles/Hide_the_Hydrophobic
 
Hydrophobic Disaster.png|link=Intro_Puzzles/Hydrophobic_Disaster|Hydrophobic Disaster
 
</gallery>
  +
==Section 3==
  +
[[File:Campaign section 3.png|thumb|400px|The third section also has two tracks.]]
  +
The third section looks at the [[Tweak|tweak]] tool and how [[Clashing Importance]] can be adjusted while working out protein problems.
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Turn_It_Down.png|Turn It Down|link=Intro_Puzzles/Turn_It_Down
 
Turn_It_Down.png|Turn It Down|link=Intro_Puzzles/Turn_It_Down
 
Flippin'_Sheets.png|Flippin' Sheets|link=Intro_Puzzles/Flippin'_Sheets
 
Flippin'_Sheets.png|Flippin' Sheets|link=Intro_Puzzles/Flippin'_Sheets
 
Control_Over_Clashing.png|Control Over Clashing|link=Intro_Puzzles/Control_Over_Clashing
 
Control_Over_Clashing.png|Control Over Clashing|link=Intro_Puzzles/Control_Over_Clashing
  +
The Right Rotation.png|link=Intro_Puzzle/The_Right_Rotation|The Right Rotation
 
</gallery>
 
</gallery>
  +
==Section 4==
==Hydrophobics and Hydrophilics==
 
  +
[[File:Campaign section 4.png|thumb|400px|The fourth section has three tracks. Players may want to backtrack and finish all three.]]
This level digs itno [[Hydrophobic|hydrophobics]] and [[Hydrophilic|hydrophilics]] in more detail. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.
 
 
The fourth section introduces Foldit [[Design puzzle|design puzzles]], which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see [[Design puzzle results|design puzzle results]] for more.
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
   
 
The section looks at the blueprint tool, which is used to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones.
Hydrophobic Disaster.png|link=Intro_Puzzles/Hydrophobic_Disaster|Hydrophobic Disaster
 
 
</gallery>
 
==Protein Design==
 
This level introduces Foldit [[Design puzzle|design puzzles]], which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see [[Design puzzle results|design puzzle results]] for more.
 
<br clear="all"/>
 
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Intro_to_Design.png|Intro to Design|link=Intro_Puzzles/Intro_to_Design
 
Intro_to_Design.png|Intro to Design|link=Intro_Puzzles/Intro_to_Design
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Mass_Mutate.png|Mass Mutate|link=Intro_Puzzles/Mass_Mutate
 
Mass_Mutate.png|Mass Mutate|link=Intro_Puzzles/Mass_Mutate
 
Insertion_and_Deletion.png|Insertion and Deletion|link=Intro_Puzzles/Insertion_and_Deletion
 
Insertion_and_Deletion.png|Insertion and Deletion|link=Intro_Puzzles/Insertion_and_Deletion
DNA_Pairing.png|DNA Pairing|link=Intro_Puzzles/DNA_Pairing
+
Cut_and_Paste.png|Cut and Paste|link=Intro_Puzzles/Cut_and_Paste
DNA_and_Protein.png|DNA and Protein|link=Intro_Puzzles/DNA_and_Protein
 
</gallery>
 
==Conditional Quests==
 
This level covers [[Conditions|conditions]], which enforce special rules on some puzzles. Conditions may change your score, adding or subtracting points. Conditions were previously called "filters".
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
 
 
Make Five Bonds (icon).png|link=Intro_Puzzles/Make_Five_Bonds|Make Five Bonds
 
Make Five Bonds (icon).png|link=Intro_Puzzles/Make_Five_Bonds|Make Five Bonds
Disulfide Bonds (icon).png|link=Intro_Puzzles/Disulfide_Bonds|Disulfide Bonds
 
Combo Conditions (icon).png|link=Intro_Puzzles/Combo_Conditions|Combo Conditions
 
File:The Right Rotation.png
 
 
</gallery>
 
==Blueprints==
 
This level introduces the blueprint tool, which is used in [[Design puzzle|design puzzles]] to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones. Design puzzles are covered in more detail in the next section.
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
 
Hello_Blueprint_(icon).png|Hello Blueprint|link=Intro_Puzzles/Hello_Blueprint
 
Hello_Blueprint_(icon).png|Hello Blueprint|link=Intro_Puzzles/Hello_Blueprint
 
More_Building_Blocks_(icon).png|More Building Blocks|link=Intro_Puzzles/More_Building_Blocks
 
More_Building_Blocks_(icon).png|More Building Blocks|link=Intro_Puzzles/More_Building_Blocks
Blueprint_and_Condition_(icon).png|Blueprint and Condition|link=Intro_Puzzles/Blueprint_and_Condition
+
Ligand_Debut.png|Ligand Debut|link=Intro_Puzzles/Ligand_Debut
 
Ligand_Constraints.png|Ligand Constraints|link=Intro_Puzzles/Ligand_Constraints
 
</gallery>
 
</gallery>
==Tools and Types==
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==Section 5==
  +
[[File:Campaign section 5.png|thumb|400px|The Campaign train reaches the terminal.]]
The Tools and Types level introduces some of the different [[101_-_Puzzle_Levels_and_Types|puzzle types]] found in Foldit. The move tool is added.
 
  +
The fifth and final level covers the [[Remix]] tool, another way to find better shapes for a protein. It also looks at other puzzle types, including the classic [[QTTN]] or "quest to the native", and the challenging [[Electron Density Puzzles|electron density puzzles]].
 
This level also introduces the [[Remix|remix]] tool, which searches for new shapes for your protein.
 
<br clear="all"/>
 
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
Movin'_Along.png|Movin' Along|link=Intro_Puzzles/Movin'_Along
+
Quest_to_the_Native.png|Quest to the Native|link=Intro_Puzzles/Quest_to_the_Native
 
Remix.png|Remix|link=Intro_Puzzles/Remix
 
Remix.png|Remix|link=Intro_Puzzles/Remix
Quest_to_the_Native.png|Quest to the Native|link=Intro_Puzzles/Quest_to_the_Native
 
 
Electron_Density.png|Electron Density|link=Intro_Puzzles/Electron_Density
 
Electron_Density.png|Electron Density|link=Intro_Puzzles/Electron_Density
  +
De-novo Final Test.png|De-Novo: Final Test|link=Campaign/De-Novo: Final Test
 
</gallery>
 
</gallery>
==Sequences==
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==Orphans==
  +
Some classic intro puzzles have been left out of the campaign. So sad!
Sequences introduces the alignment tool. The alignment tool lets you apply the shapes of other proteins to the protein you're working on.
 
 
You'll also get to use [[Cutpoints|cuts]], which chop a protein into pieces. Cuts are used in all kinds of ways in Foldit.
 
 
<br clear="all"/>
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
  +
Blueprint_and_Condition_(icon).png|Blueprint and Condition|link=Intro_Puzzles/Blueprint_and_Condition
 
Movin'_Along.png|Movin' Along|link=Intro_Puzzles/Movin'_Along
 
Structure_and_Idealize.png|Structure and Idealize|link=Intro_Puzzles/Structure_and_Idealize
 
Structure_and_Idealize.png|Structure and Idealize|link=Intro_Puzzles/Structure_and_Idealize
 
Basic_Threading.png|Basic Threading|link=Intro_Puzzles/Basic_Threading
 
Basic_Threading.png|Basic Threading|link=Intro_Puzzles/Basic_Threading
Cut_and_Paste.png|Cut and Paste|link=Intro_Puzzles/Cut_and_Paste
 
 
Alignin'_Sequences.png|Alignin' Sequences|link=Intro_Puzzles/Alignin'_Sequences
 
Alignin'_Sequences.png|Alignin' Sequences|link=Intro_Puzzles/Alignin'_Sequences
 
Disulfide Bonds (icon).png|link=Intro_Puzzles/Disulfide_Bonds|Disulfide Bonds
</gallery>
 
 
Combo Conditions (icon).png|link=Intro_Puzzles/Combo_Conditions|Combo Conditions
==More Molecules==
 
 
DNA_Pairing.png|DNA Pairing|link=Intro_Puzzles/DNA_Pairing
The More Molecules level introduces [[Ligand|ligands]]. A ligand is a non-protein atom or molecule. A ligand can be as small as copper or calcium atom, or as large as a strand of DNA.
 
 
DNA_and_Protein.png|DNA and Protein|link=Intro_Puzzles/DNA_and_Protein
 
These puzzles work with fixed ligands that can't be changed. A new small molecule design feature is in development for Foldit. This will allow the ligand to be designed, much as current designs puzzles allow proteins to be designed.
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Ligand_Debut.png|Ligand Debut|link=Intro_Puzzles/Ligand_Debut
 
Ligand_Constraints.png|Ligand Constraints|link=Intro_Puzzles/Ligand_Constraints
 
 
</gallery>
 
</gallery>
 
[[Category:Help]]
 
[[Category:Help]]
[[Category:Help foldit]]
+
[[Category:Campaign]]
[[Category:Puzzle Types]]
 
[[Category:Intro Puzzle]]
 

Revision as of 00:02, 19 December 2021

Intro Success

Success!

The puzzles in the Campaign show you how to play Foldit. This special level shows you how to use many of the tools, and explains some of the key ideas, like Clashes, Voids, and Exposeds.

Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.

Note: the video QUICK Foldit Tutorial Walkthrough from S0ckrates shows you how to be the boss of the campaign.

(The Campaign was previously known as the "intro puzzles", and before that, as the "tutorials". One day, the wiki will say "campaign" everywhere.)

Campaign Tips covers some common questions like how to band and freeze. It also gives some keyboard shortcuts for view options that may help you see what's going on.

If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle, and Foldit players have contributed YouTube videos for most of the puzzles.

A few puzzles, such as Remix, Electron Density, and Hydrophobic Disaster, may require more time. These campaign puzzles are closer to real Foldit puzzles.

If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See Foldit chat for more on Foldit chat. The following translations of this page are available: Deutsch | Svenska | Español | German | Russian | Japanese.

The campaign puzzles are arranged in sections. Each section covers a different part of Foldit. You earn a Foldit achievement when you complete a section.

There are different tracks through the sections. The tracks may allow you to move on to a new section if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle.

Click on the icons below for more information about each puzzle. The Campaign Puzzle Master List has the same information in a simplified format.

Section 1

Campaign section 1

The first section has two paths.

The puzzles in the first section introduce sidechains, and demonstrate ways to fix clashes. The shake tool makes its debut. The section also covers the backbone, the part which holds the protein together. The sidechains are attached to the backbone.

Section 2

Campaign section 2

The second section has two tracks, and the top track in turn has two tracks.

The second section adds wiggle tool shake are the most important tools in Foldit.

This section also looks at hydrophobics and hydrophilics. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.

Finally, the second section covers hydrogen bonds, which help hold proteins together. Hydrogen bonds show as blue-and-white "candy canes" in Foldit.

Section 3

Campaign section 3

The third section also has two tracks.

The third section looks at the tweak tool and how Clashing Importance can be adjusted while working out protein problems.

Section 4

Campaign section 4

The fourth section has three tracks. Players may want to backtrack and finish all three.

The fourth section introduces Foldit design puzzles, which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see design puzzle results for more.

The section looks at the blueprint tool, which is used to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones.

Section 5

Campaign section 5

The Campaign train reaches the terminal.

The fifth and final level covers the Remix tool, another way to find better shapes for a protein. It also looks at other puzzle types, including the classic QTTN or "quest to the native", and the challenging electron density puzzles.

Orphans

Some classic intro puzzles have been left out of the campaign. So sad!