Foldit Wiki
m (Better still...)
(Move puzzles to their current levels)
Line 4: Line 4:
 
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.
 
Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.
   
'''New:''' the video [https://www.youtube.com/watch?v=bIc-FoHLtjY QUICK Foldit Tutorial Walkthrough] from S0ckrates shows you how to be the boss of the intro puzzles.
+
'''Note:''' the video [https://www.youtube.com/watch?v=bIc-FoHLtjY QUICK Foldit Tutorial Walkthrough] from S0ckrates shows you how to be the boss of the intro puzzles.
   
 
[[Intro Puzzles/Tips|Intro Puzzle Tips]] covers some common questions like how to [[Band|band]] and [[Freeze|freeze]]. It also gives some keyboard shortcuts for view options that may help you see what's going on.
 
[[Intro Puzzles/Tips|Intro Puzzle Tips]] covers some common questions like how to [[Band|band]] and [[Freeze|freeze]]. It also gives some keyboard shortcuts for view options that may help you see what's going on.
Line 18: Line 18:
 
[http://ja.foldit.wikia.com/wiki/Tutorial_Puzzles | Japanese].
 
[http://ja.foldit.wikia.com/wiki/Tutorial_Puzzles | Japanese].
 
__NOEDITSECTION__
 
__NOEDITSECTION__
  +
The campaign puzzles are arranged in levels. Each level covers a different part of Foldit. You earn a Foldit achievement when you complete a level.
Intro puzzles are organized into levels. Click on the icons below for more information about each intro puzzle. The [[Intro Puzzles/Master List|Intro Puzzle Master List]] has the same information in a simplified format.
 
  +
  +
There are different paths through the levels. The paths may allow you to move on to a new level if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle.
  +
 
Click on the icons below for more information about each intro puzzle. The [[Intro Puzzles/Master List|Intro Puzzle Master List]] has the same information in a simplified format.
   
 
==Sidechains==
 
==Sidechains==
Line 45: Line 49:
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Sheets_Together.png|Sheets Together|link=Intro_Puzzles/Sheets_Together
 
Sheets_Together.png|Sheets Together|link=Intro_Puzzles/Sheets_Together
Lonely_Sheets.png|Lonely Sheets|link=Intro_Puzzles/Lonely_Sheets
 
 
Lock_and_Lower.png|Lock and Lower|link=Intro_Puzzles/Lock_and_Lower
 
Lock_and_Lower.png|Lock and Lower|link=Intro_Puzzles/Lock_and_Lower
 
Lonely_Sheets.png|Lonely Sheets|link=Intro_Puzzles/Lonely_Sheets
 
Sheets_and_Ladders.png|Sheets and Ladders|link=Intro_Puzzles/Sheets_and_Ladders
 
Sheets_and_Ladders.png|Sheets and Ladders|link=Intro_Puzzles/Sheets_and_Ladders
 
Hide_the_Hydrophobic.png|Hide the Hydrophobic|link=Intro_Puzzles/Hide_the_Hydrophobic
 
Hide_the_Hydrophobic.png|Hide the Hydrophobic|link=Intro_Puzzles/Hide_the_Hydrophobic
Hydrophobic_Disaster.png|Hydrophobic Disaster|link=Intro_Puzzles/Hydrophobic_Disaster
+
Turn_It_Down.png|Turn It Down|link=Intro_Puzzles/Turn_It_Down
 
Flippin'_Sheets.png|Flippin' Sheets|link=Intro_Puzzles/Flippin'_Sheets
  +
Control_Over_Clashing.png|Control Over Clashing|link=Intro_Puzzles/Control_Over_Clashing
 
</gallery>
 
</gallery>
 
==Hydrophobics and Hydrophilics==
 
==Hydrophobics and Hydrophilics==
This level discusses [[Hydrophobic|hydrophobics]] and [[Hydrophilic|hydrophilics]] in more detail. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.
+
This level digs itno [[Hydrophobic|hydrophobics]] and [[Hydrophilic|hydrophilics]] in more detail. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
Control_Over_Clashing.png|Control Over Clashing|link=Intro_Puzzles/Control_Over_Clashing
+
Hydrophobic_Disaster.png|Hydrophobic Disaster|link=Intro_Puzzles/Hydrophobic_Disaster
Turn_It_Down.png|Turn It Down|link=Intro_Puzzles/Turn_It_Down
 
Flippin'_Sheets.png|Flippin' Sheets|link=Intro_Puzzles/Flippin'_Sheets
 
 
The_Right_Rotation.png|The Right Rotation|link=Intro_Puzzles/The_Right_Rotation
 
The_Right_Rotation.png|The Right Rotation|link=Intro_Puzzles/The_Right_Rotation
 
</gallery>
 
</gallery>
==Tools and Types==
+
==Protein Design==
 
This level introduces Foldit [[Design puzzle|design puzzles]], which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see [[Design puzzle results|design puzzle results]] for more.
The Tools and Types level introduces some of the different [[101_-_Puzzle_Levels_and_Types|puzzle types]] found in Foldit. The move tool is added.
 
 
This level also introduces the [[Remix|remix]] tool, which searches for new shapes for your protein.
 
 
<br clear="all"/>
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
Quest_to_the_Native.png|Quest to the Native|link=Intro_Puzzles/Quest_to_the_Native
+
Intro_to_Design.png|Intro to Design|link=Intro_Puzzles/Intro_to_Design
Movin'_Along.png|Movin' Along|link=Intro_Puzzles/Movin'_Along
+
Swappin'_Sidechains.png|Swappin' Sidechains|link=Intro_Puzzles/Swappin'_Sidechains
Electron_Density.png|Electron Density|link=Intro_Puzzles/Electron_Density
+
Mass_Mutate.png|Mass Mutate|link=Intro_Puzzles/Mass_Mutate
Remix.png|Remix|link=Intro_Puzzles/Remix
+
Insertion_and_Deletion.png|Insertion and Deletion|link=Intro_Puzzles/Insertion_and_Deletion
 
DNA_Pairing.png|DNA Pairing|link=Intro_Puzzles/DNA_Pairing
 
DNA_and_Protein.png|DNA and Protein|link=Intro_Puzzles/DNA_and_Protein
 
</gallery>
 
</gallery>
  +
==Conditional Quests==
==Sequences==
 
Sequences introduces the alignment tool. The alignment tool lets you apply the shapes of other proteins to the protein you're working on.
 
 
You'll also get to use [[Cutpoints|cuts]], which chop a protein into pieces. Cuts are used in all kinds of ways in Foldit.
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Structure_and_Idealize.png|Structure and Idealize|link=Intro_Puzzles/Structure_and_Idealize
 
Basic_Threading.png|Basic Threading|link=Intro_Puzzles/Basic_Threading
 
Cut_and_Paste.png|Cut and Paste|link=Intro_Puzzles/Cut_and_Paste
 
Alignin'_Sequences.png|Alignin' Sequences|link=Intro_Puzzles/Alignin'_Sequences
 
</gallery>
 
==Conditions==
 
 
This level covers [[Conditions|conditions]], which enforce special rules on some puzzles. Conditions may change your score, adding or subtracting points. Conditions were previously called "filters".
 
This level covers [[Conditions|conditions]], which enforce special rules on some puzzles. Conditions may change your score, adding or subtracting points. Conditions were previously called "filters".
 
<br clear="all"/>
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
  +
 
Make_Five_Bonds_(icon).png|Make Five Bonds|link=Intro_Puzzles/Make_Five_Bonds
 
Make_Five_Bonds_(icon).png|Make Five Bonds|link=Intro_Puzzles/Make_Five_Bonds
 
Disulfide_Bonds_(icon).png|Disulfide Bonds|link=Intro_Puzzles/Disulfide_Bonds
 
Disulfide_Bonds_(icon).png|Disulfide Bonds|link=Intro_Puzzles/Disulfide_Bonds
 
Combo_Conditions_(icon).png|Combo Conditions|link=Intro_Puzzles/Combo_Conditions
 
Combo_Conditions_(icon).png|Combo Conditions|link=Intro_Puzzles/Combo_Conditions
 
</gallery>
 
</gallery>
==Blueprint==
+
==Blueprints==
 
This level introduces the blueprint tool, which is used in [[Design puzzle|design puzzles]] to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones. Design puzzles are covered in more detail in the next section.
 
This level introduces the blueprint tool, which is used in [[Design puzzle|design puzzles]] to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones. Design puzzles are covered in more detail in the next section.
 
<br clear="all"/>
 
<br clear="all"/>
Line 97: Line 91:
 
Blueprint_and_Condition_(icon).png|Blueprint and Condition|link=Intro_Puzzles/Blueprint_and_Condition
 
Blueprint_and_Condition_(icon).png|Blueprint and Condition|link=Intro_Puzzles/Blueprint_and_Condition
 
</gallery>
 
</gallery>
==Protein Design==
+
==Tools and Types==
 
The Tools and Types level introduces some of the different [[101_-_Puzzle_Levels_and_Types|puzzle types]] found in Foldit. The move tool is added.
This level introduces Foldit [[Design puzzle|design puzzles]], which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see [[Design puzzle results|design puzzle results]] for more.
 
  +
 
This level also introduces the [[Remix|remix]] tool, which searches for new shapes for your protein.
 
<br clear="all"/>
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
Intro_to_Design.png|Intro to Design|link=Intro_Puzzles/Intro_to_Design
+
Movin'_Along.png|Movin' Along|link=Intro_Puzzles/Movin'_Along
Swappin'_Sidechains.png|Swappin' Sidechains|link=Intro_Puzzles/Swappin'_Sidechains
+
Remix.png|Remix|link=Intro_Puzzles/Remix
Mass_Mutate.png|Mass Mutate|link=Intro_Puzzles/Mass_Mutate
+
Quest_to_the_Native.png|Quest to the Native|link=Intro_Puzzles/Quest_to_the_Native
Insertion_and_Deletion.png|Insertion and Deletion|link=Intro_Puzzles/Insertion_and_Deletion
+
Electron_Density.png|Electron Density|link=Intro_Puzzles/Electron_Density
 
</gallery>
 
==Sequences==
 
Sequences introduces the alignment tool. The alignment tool lets you apply the shapes of other proteins to the protein you're working on.
  +
 
You'll also get to use [[Cutpoints|cuts]], which chop a protein into pieces. Cuts are used in all kinds of ways in Foldit.
 
<br clear="all"/>
 
<gallery widths="120" spacing="small" captionsize="small" captionalign="center" navigation="true" hideaddbutton="true">
 
Structure_and_Idealize.png|Structure and Idealize|link=Intro_Puzzles/Structure_and_Idealize
 
Basic_Threading.png|Basic Threading|link=Intro_Puzzles/Basic_Threading
 
Cut_and_Paste.png|Cut and Paste|link=Intro_Puzzles/Cut_and_Paste
 
Alignin'_Sequences.png|Alignin' Sequences|link=Intro_Puzzles/Alignin'_Sequences
 
</gallery>
 
</gallery>
 
==More Molecules==
 
==More Molecules==
Line 114: Line 121:
 
Ligand_Debut.png|Ligand Debut|link=Intro_Puzzles/Ligand_Debut
 
Ligand_Debut.png|Ligand Debut|link=Intro_Puzzles/Ligand_Debut
 
Ligand_Constraints.png|Ligand Constraints|link=Intro_Puzzles/Ligand_Constraints
 
Ligand_Constraints.png|Ligand Constraints|link=Intro_Puzzles/Ligand_Constraints
DNA_Pairing.png|DNA Pairing|link=Intro_Puzzles/DNA_Pairing
 
DNA_and_Protein.png|DNA and Protein|link=Intro_Puzzles/DNA_and_Protein
 
 
</gallery>
 
</gallery>
 
[[Category:Help]]
 
[[Category:Help]]

Revision as of 21:18, 5 November 2020

Intro Success

Success!

Intro Puzzles show you how to play Foldit. This special campaign level shows you how to use many of the tools, and explains some of the key ideas, like Clashes, Voids, and Exposeds.

Try to complete each puzzle without help first. Most of the puzzles should take only a couple of minutes. If you get stuck, use "Reset Puzzle" from the Actions menu in the lower left and try again.

Note: the video QUICK Foldit Tutorial Walkthrough from S0ckrates shows you how to be the boss of the intro puzzles.

Intro Puzzle Tips covers some common questions like how to band and freeze. It also gives some keyboard shortcuts for view options that may help you see what's going on.

If you're having problems, you'll find tips below. Just click on the icon for the puzzle you're stuck on. There are tips and techniques for each puzzle. Each puzzle also YouTube videos provided by Foldit players Madde and Loci.

A few puzzles, such as Remix, Electron Density, and Hydrophobic Disaster, may require more time. These intro puzzles are closer to real Foldit puzzles.

If you have additional questions, ask online in the Foldit client using "Chat - Global", or "Chat - Group". See Foldit chat for more on Foldit chat. The following translations of this page are available: Deutsch | Svenska | Español | German | Russian | Japanese.

The campaign puzzles are arranged in levels. Each level covers a different part of Foldit. You earn a Foldit achievement when you complete a level.

There are different paths through the levels. The paths may allow you to move on to a new level if you get stuck on a particular puzzle. You can always come back later to finish a problem puzzle.

Click on the icons below for more information about each intro puzzle. The Intro Puzzle Master List has the same information in a simplified format.

Sidechains

The puzzles in the Sidechains level introduce sidechains and demonstrate ways to fix clashes. The shake tool makes its debut.

Backbone Packing

The Backbone Packing level introduces the backbone, the part which holds the protein together. The sidechains are attached to the backbone.

This level demonstrates how to fix voids. The wiggle tool is added to the mix. Wiggle and shake are the most important tools in Foldit.

Hydrogen Bonding

The Hydrogen Bonding level introduces hydrogen bonds, which help hold proteins together. Hydrogen bonds show as blue-and-white "candy canes" in Foldit.

This level includes techniques for lining up sheets that are used all the time by Foldit players. It adds bands, which are important for moving sheets and other parts of the protein.

Hydrophobics and Hydrophilics

This level digs itno hydrophobics and hydrophilics in more detail. Orange sidechains are hydrophobic, and should be hidden on the inside of the protein. Blue sidechains are hydrophilic, and are OK on the outside of the protein.

Protein Design

This level introduces Foldit design puzzles, which give players the chance to design new proteins. Some of these designs actually get turned into real proteins in the Foldit lab, see design puzzle results for more.

Conditional Quests

This level covers conditions, which enforce special rules on some puzzles. Conditions may change your score, adding or subtracting points. Conditions were previously called "filters".

Blueprints

This level introduces the blueprint tool, which is used in design puzzles to insert shapes found in natural proteins. The blueprint tool may help players create proteins which fold up on their own like natural ones. Design puzzles are covered in more detail in the next section.

Tools and Types

The Tools and Types level introduces some of the different puzzle types found in Foldit. The move tool is added.

This level also introduces the remix tool, which searches for new shapes for your protein.

Sequences

Sequences introduces the alignment tool. The alignment tool lets you apply the shapes of other proteins to the protein you're working on.

You'll also get to use cuts, which chop a protein into pieces. Cuts are used in all kinds of ways in Foldit.

More Molecules

The More Molecules level introduces ligands. A ligand is a non-protein atom or molecule. A ligand can be as small as copper or calcium atom, or as large as a strand of DNA.

These puzzles work with fixed ligands that can't be changed. A new small molecule design feature is in development for Foldit. This will allow the ligand to be designed, much as current designs puzzles allow proteins to be designed.